![]() ![]() More advanced, hardware level algorithms can triple performance or more.Įdit: please also note that this is a Vive PRO headset, with 1440x1600 per eye, giving it a huge boost over the OG vive and Rift. With even a BASIC Foveated rendering algorithm you can DOUBLE performance and take no hit to perceived quality. VIVE Cosmos goes beyond everything you could want in one device.įoveated rendering is actually a big deal. Whether you're new to VR or familiar, a fantastic voyage awaits. It conforms to your wants, your needs with surprising ease and versatility. Introducing VIVE Cosmos, a new premium PC VR system, and a vision of the virtual future. It is listed as a premium PC VR system, but it also shows a smartphone in video advertising. It is a unit that doesn't need external base stations to track the controllers or HMD. ![]() Also announced at the event was the new HTC Vive Cosmos. NVIDIA announced support for the new foveated rendering technology, virtuallink, and eye tracking in the HTC Vive Pro Eye at its CES press conference. ![]() It is a professional headset, but the technology is expected to be supported in SteamVR like the HTC Vive Pro is. This also allows the image details in the area where the user is staring to be sharper as system resources can be shifted from the blurred area to the detailed, concentration area. It will blur the details of the screen where the user isn't staring to save system resources. HTC has announced the all new HTC Vive Pro Eye with foveated rendering and eye tracking. ![]()
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